Backtracking mind map

Explore decision trees depth-first, undo dead ends.

Core idea: Model a decision tree: choose → explore → unchoose; prune as soon as the partial answer cannot win.

Mnemonic: Choose → recurse → undo · Cost: Search tree · prune early

Enumerate: Take, skip, or choose

Signal: The output is every subset or combination.

Move: Branch on the next legal choice and advance the start index to prevent reuse.

Examples: Subsets, Combinations, Combination Sum

Arrange: Fix one position

Signal: Order matters and every item may occupy the current slot.

Move: Swap or mark used, recurse to the next position, then restore the choice.

Examples: Permutations, Letter Case Permutation, Phone Combinations

Partition: Valid prefix

Signal: A sequence must split into pieces that each satisfy a rule.

Move: Try each valid next prefix; recurse on the suffix and memoize repeated suffixes if needed.

Examples: Palindrome Partitioning, Restore IP Addresses, Word Break II

Navigate: Constraint search

Signal: Choices interact across a board, graph, or shared constraint set.

Move: Mark the current choice, prune conflicts before descending, and restore on return.

Examples: Word Search, N-Queens, Sudoku Solver

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